Research Projects

ARTIFICATION
Playful access to art through gamification, AI and digital museum data
Start: 12/2018
End: 12/2020

ARTIFICATION combines art education, gamification and digital technologies to create new ways of accessing the Staatsgalerie Stuttgart. In the project, playful digital formats were developed together with the Staatsgalerie Stuttgart, Hochschule der Medien Stuttgart and the FZI Research Center for Information Technology, aimed particularly at digitally minded target groups. The starting point was the question of how art-historical knowledge, museum work and collection data can be prepared in a way that makes them not only informative, but also playful, interactive and motivating to experience. To this end, ideas for digital games and applications around artworks, provenance research, virtual exhibitions, augmented reality, virtual reality and AI-based recommendations were developed. Existing collection data from the Staatsgalerie served as the basis and was technically prepared so that it could be reused in digital applications. The project environment gave rise, among other things, to the VR experience “Art Hunters” and “K_AI”, an AI-supported application for the personal discovery of works from the collection. The aim of the project was to reduce barriers to accessing the museum, strengthen the Staatsgalerie’s digital strategy, and translate museum knowledge into contemporary, playful experiences.
In the ARTIFICATION project, the core tasks of a museum, collecting, preserving, researching, exhibiting, and communicating, were translated into playful digital formats. The project was based on an agile, iterative player-centered design process: starting from the target group, personas were developed, game ideas were conceived, prototypes were created, tested, and further refined based on user feedback. Planned approaches included mobile, location-based, and immersive formats that would allow visitors to discover art-related places in Stuttgart, research provenance, design virtual exhibitions, or experience works from the Staatsgalerie in new ways. In parallel with game and concept development, the Staatsgalerie’s digital infrastructure was expanded. Collection data from existing systems was made usable for digital applications and linked with modern interfaces, semantic data models, and AI components. This was intended to enable games, AR/VR applications and other digital formats to access structured art-historical information. Hochschule der Medien was responsible in particular for game design, experience design, prototyping and evaluation. The Staatsgalerie took on project management, content, education and communication. FZI developed the technical foundations for data integration, knowledge graphs, interfaces, and the provision of machine learning models. The resulting applications make research and collection knowledge accessible online and in the museum in a playful way.
Role of the FZI
FZI was responsible for the technical foundations of the digital museum applications within the project. The focus was on backend development, semantic data integration, and the provision of structured collection data for further applications. To this end, FZI connected existing systems at the Staatsgalerie, in particular the collection database, and transferred relevant information into a reusable technical structure. In addition, FZI developed a concept for a repository of trained machine learning models, particularly for image analysis methods, in order to implement “K_AI”, the artificial intelligence of the Staatsgalerie, and provide it with the required data. In doing so, FZI created a sustainable technical foundation that can be used not only for the games developed within the project but also for future digital applications at the Staatsgalerie. FZI’s role was therefore located at the intersection of applied AI, semantic data management, backend architecture, and digital cultural mediation.

Contact person
Department Manager
Division: Information Process Engineering
Headquarters Karlsruhe

Research focus
Applied Artificial Intelligence

AI from research to practice: We promote applied AI for business and small and medium-sized enterprises, integrating technology with law and ethics.

Digital Society

Drawing on our expertise in applied AI, computational social science, and medical technology, we develop solutions for the political, business, and civil sectors.

Illustration

Funding notice:
Funded by Baden-Württemberg Ministry of Science, Research and Arts

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